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MS Developer Studio Project | 2000-10-06 | 3.7 KB | 154 lines | [TEXT/ttxt] |
- # Microsoft Developer Studio Project File - Name="BlitPixie" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
-
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
-
- CFG=BlitPixie - Win32 Release
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "BlitPixie.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "BlitPixie.mak" CFG="BlitPixie - Win32 Release"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "BlitPixie - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE
-
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- RSC=rc.exe
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "..\Libraries"
- # PROP Intermediate_Dir "Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
- # ADD CPP /nologo /W3 /GX /O2 /I "..\Headers" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D USE_ASSEMBLY=0 /YX /FD /c
- # ADD BASE RSC /l 0x41d /d "NDEBUG"
- # ADD RSC /l 0x41d /i "..\Headers" /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo
- # ADD LIB32 /nologo
- # Begin Target
-
- # Name "BlitPixie - Win32 Release"
- # Begin Group "Source Files"
-
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieAllBit.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieBlitClear.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieBlitErase.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieClear.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieCodeCompiler.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieColorkey.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieDirtyRects.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieDoubled.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieDoubleRects.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieFlip.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieMask.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieMaskCollision.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieRect.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieRLE.c
- # End Source File
- # Begin Source File
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- SOURCE=..\Sources\BlitPixieRLECollision.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieRLECompiler.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieRotoZoomer.c
- # End Source File
- # Begin Source File
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- SOURCE=..\Sources\BlitPixieScale.c
- # End Source File
- # Begin Source File
-
- SOURCE=..\Sources\BlitPixieUtils.c
- # End Source File
- # End Group
- # Begin Group "Header Files"
-
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
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- SOURCE=..\Headers\BlitPixieAsm.h
- # End Source File
- # Begin Source File
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- SOURCE=..\Headers\BlitPixieHeader.h
- # End Source File
- # Begin Source File
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- SOURCE=..\Headers\BlitPixieSystem.h
- # End Source File
- # Begin Source File
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- SOURCE=..\Headers\BlitPixieVersion.h
- # End Source File
- # End Group
- # End Target
- # End Project
-